The most popular website at my school is Minecraft–hands down, starting in 1st grade (I’m amazed parents let six-year-olds use this sometimes violent game, but they do and students do and the mania starts). Because kids would live in this blocky virtual world 24/7, I only let them play it two lunch periods a week. Those days, my lab is always packed. Kids have no idea they’re learning math (estimation, geometry, shapes), science (geology, rocks, minerals), building, or softer skills like thinking and reasoning, problem solving, hypothesis-testing, risk-taking, and collaboration. They don’t realize they’re exercising that delicate skill called ‘creativity’ or care that Common Sense Media raves that “Minecraft empowers players to exercise their imagination and take pride in their digital creations as they learn basic building concepts.”
Posts Tagged ‘minecraft’
Tags: gameplay, minecraft, simulations
Tags: education reform, games, minecraft, second life, sim
I’ve been spending every spare moment editing the upcoming 7th Grade Technology Curriculum Textbook (click to be notified when it’s available–projected: June 2013). One unit I’ve fallen in love with is ‘Gamification of Education’. I haven’t spent a lot of time on that topic and am now over-the-top about its possibilities.
If you’re into gamifying your classes, you understand.
Here are 15 websites I’ve found that do an excellent job of using games to promote critical thinking, problem solving skills, and learning:
Tags: games, minecraft, simulations, websites
Every week, I share a website that inspired my students. This one is a blockbuster as far as student interest, risk-taking, enthusiasm.