It is important to be a good digital citizen
Time Required
8 lessons, 45 minutes per lesson
Essential Questions
- What should you do if you meet a cyberbully?
- How is ‘netiquette’ the same/different than etiquette?
- Why is it wrong to ‘plagiarize’ intellectual property?
- Why is an avatar a good idea?
- Is the internet a safe neighborhood?
Assessment Strategies
- Observation—students use the skills learned
- Completion of projects
- Transfer—evidence of student learning in classes/life
- Emailed quiz
- Track topics covered with graphic organizer at the end of 6-8th Grade unit
- Receipt of certificate in Welcome to the Web unit
- Option: certificate in Common Sense’s Digital Passport covering:
- Multi-tasking with cell phones is a bad idea
- Online messaging?
- Cyberbullying
- Effective searches
- Digital laws with personal creative pieces.
- Option: Play Carnegie Cadets covering the internet, email, cyber threats, cybercrimes, chat rooms, instant messaging, netiquette, cyberbullying, online data, searching the internet, copyrights/plagiarism, cell phones, and online reputation.
More Information:








































Each project includes standards met in three areas (higher-order thinking, technology-specific, and NETS-S), software required, time involved, suggested experience level, subject area supported, tech jargon, step-by-step lessons, extensions for deeper exploration, troubleshooting tips and project examples including reproducibles. Tech programs used are KidPix, all MS productivity software, Google Earth, typing software and online sites, email, Web 2.0 tools (blogs, wikis, internet start pages, social bookmarking and photo storage), Photoshop and Celestia. Also included is an Appendix of over 200 age-appropriate child-friendly websites. Skills taught include collaboration, communication, critical thinking, problem solving, decision making, creativity, digital citizenship, information fluency, presentation, and technology concepts. In short, it’s everything you’d need to successfully integrate technology into the twenty-first century classroom.




























